Brawl - Donkey Kong - Action - 0xe Fall

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: Some(10043), action: Jump, requirement: (ButtonPress value(2)) }
  2. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  3. PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam2) LessThanOrEqual InternalConstantInt (0x59fc)))
  4. CreateInterrupt { interrupt_id: Some(10042), action: Jump, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc45))) }
  5. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
  6. PreviousInterruptAddRequirement(TapJumpOn)
  7. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  8. PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam2) LessThanOrEqual InternalConstantInt (0x59fc)))
  9. Subroutine(0x21c50)
  10. ChangeSubactionRestartFrame(Fall)
  11. CallEveryFrame { thread_id: 9, script: 0x21c20 }

Exit Script (Common)